During Google I/O 2019, one of the most attractive announcements was about Augmented Reality. Each year, more people are getting access to technology, so the market for technology creators is expanding; us, the Tech Companies, have the mission to bring this cutting-edge technology to the world, and one way to do this is through mobile apps.
ARCore is Google’s platform for building AR experiences using Android, Unity, Unreal, or iOS as development environments. The goal of ARCore is to provide a platform that developers and companies can use to start building AR apps. Sceneform is part of the development tools suite whose goal is to make it easier to render realistic 3D scenes without having to learn OpenGL.
With the improvements on the smart phone’s camera, in combination with other sensors, GPS and the implementation of more efficient software algorithms of depth learning, it has been possible to achieve significant improvements in motion tracking, environmental understanding, light estimations, and cloud anchors to integrate virtual content and improve augmented reality experiences. Some of the newest capabilities launched during the last Google I/O includes augmented faces and augmented images.
Google is working on a new generation of mobile apps, which main design attributes are creativeness and helpfulness. They are looking for new ways to present information in the context of the real world creatively and helpfully. Some of the apps that are already using the ARCore platform to create richer user experiences include:
- Streem Pro, an app that empowers customers to solve household maintenance issues in real time using Augmented Reality.
- Google Maps, the most popular navigation service in the world, is now using Augmented Reality to serve users more creatively by helping them to get to the place they want to go. This feature is now available in the latest version of the Pixel smartphone launched during the conference of Google in May.
But, not only Google is creating Augmented Reality experiences using ARCore platform, other third-party tech companies started taking the most of this technology. Some examples of third-party apps include Pharos AR, ColorSnap, and GeoGebra 3D.
Are you ready to take your app to the next level by adopting this cut-edge-technology?
If you want to learn more about ARCore, check out the following link:













Love this post about ARCore! 🤖📱 It’s amazing how far mobile technology has come. As a digital consultancy, we’re seeing more clients explore AR integrations to enhance customer experiences. Sceneform is a game-changer for devs who want to create immersive 3D scenes without the steep learning curve of OpenGL. Can’t wait to see what other innovations emerge from Google I/O! 😊
I completely agree with your assessment on the accessibility of AR technology through Google’s ARCore platform! As a data scientist, I’m fascinated by the potential for integrating machine learning algorithms to enhance AR experiences. This is where digital consultancy firms can step in to provide strategic guidance on implementing AR solutions that drive business value. Exciting times ahead for AR adoption!
Love this post! 🙌 I’ve been working with ARCore for a project and it’s insane how much potential it has. Augmented Reality is finally accessible on mobile, and devs are getting creative with it 😊. For example, did you know that you can use ARCore to create 3D models in real-time using GeoGebra? 🤯 It’s game-changer for educational apps!
I completely agree with the author’s enthusiasm for Google AR Core! It’s exciting to see how augmented reality is being leveraged to create innovative and user-friendly experiences. For instance, I’ve been exploring the potential of AR in my own work as a computer systems analyst, and I’m convinced that it will revolutionize the way we interact with digital information. The possibilities are endless!