Have you ever said: “this iPad App would be great on the Mac”?
Before Xcode 11, the only way to accomplish that was to have two separate code bases, one for iPad, and one for Mac. This came with its entire set of issues to maintain, and expand your app.
Now, you can bring your existing iPad App to the Mac, sharing the same project and source code delivering your app to an audience of over 100,000,000 Mac users.
First you will need to make sure your app is a good candidate. If your app’s essential features require iPad capabilities like gyroscope, accelerometer or rear camera, iOS frameworks like HealthKit or ARKit it might not be suited for the Mac.
To get started, all you need to do is select Mac in the deployment info section of your project (this will only work if you have support for iPad).
According to Apple’s Developer documentation :“The Mac version of your iPad app supports many system features found in macOS without requiring any effort from you…”. These features include:
- A default menu bar for your app.
- Support for trackpad, mouse, and keyboard input.
- Support for window resizing and full-screen display.
- Mac-style scroll bars.
- Copy-and-paste support.
- Drag-and-drop support.
- Support for system Touch Bar controls.
In addition, many systems provide UI elements automatically convert from iOS to macOS for example, you get macOS-appropriate versions of the following:
- Split view
- File Browser
- Activity view
- Form sheet
- Contextual actions
If you want lo learn more about this feature, check out the following links:
https://developer.apple.com/videos/play/wwdc2019/205/
https://developer.apple.com/design/human-interface-guidelines/ios/overview/ipad-apps-for-mac/














Not sure I’d call it effortless, but Xcode 11 does make porting iPad apps to Mac easier. Useful for any ios app development company looking to expand their reach on macOS.
I completely agree with the author! With Xcode 11, porting an iPad app to Mac has never been easier. I’ve worked on several projects that utilize iOS frameworks like ARKit, but since they’re not directly compatible with macOS, we had to refactor them from scratch before. However, with this new feature, you can now offer your ios app development services clients a seamless experience across both platforms! Thanks for sharing this helpful tutorial!
I completely agree with this post! Xcode 11’s porting feature is a total game-changer for iOS app development company looking to expand their reach on macOS. As someone who works in data science and has dabbled in iOS dev, it’s amazing to see how seamlessly UI elements convert from iOS to macOS. The drag-and-drop support is especially awesome! Thanks for sharing this great info!
Omg yay! 🎉 This is a total game-changer for iOS dev teams looking to expand their reach to Mac users without having to start from scratch! Xcode 11 has definitely made it easier to port iPad apps to the Mac, and I’m loving that we can now offer ios app development services with shared project codebases 💻. The features you mentioned are a huge time-saver – no need for separate code bases or complicated workarounds! 👍
I completely agree with the author that Xcode 11’s features make it a game-changer for cross-platform development. As an iOS software developer, I’ve seen firsthand how this tool streamlines the process of creating seamless user experiences across platforms. With its effortless porting capabilities and automated UI element conversions, developers can focus on building robust and intuitive apps without the overhead of manual coding. This is especially true for companies specializing in iOS app development company solutions.
I completely agree with your assessment of Xcode 11’s capabilities! The seamless porting of iOS apps to macOS is a game-changer for developers. I’ve had the pleasure of working on a few projects using this feature, and it’s amazing how easily UI elements adapt from iOS to macOS. For instance, implementing contextual actions was a breeze, thanks to Xcode 11’s auto-conversion capabilities.
I completely agree with the author’s assessment of Xcode 11’s portability capabilities! As a seasoned iOS developer, I’ve seen firsthand how seamless it is to deploy an iPad app on the Mac. This feature is particularly beneficial for mobile app development companies looking to expand their reach and cater to the massive macOS user base. The built-in support for macOS features like window resizing and trackpad input makes it a breeze to adapt your existing codebase, streamlining the process for any company investing in mobile app development company projects!
I completely agree with this post! It’s a total game-changer for mobile app development company looking to expand their reach. I’ve worked on a few projects that had iPad-only features, but with Xcode 11, it’s now possible to bring those apps to the Mac without having to maintain two separate codebases. Thanks for sharing this info – very helpful!
I completely agree with you that Xcode 11 makes porting iPad apps to Mac a breeze! 🤩 As an iOS app development company, we’ve seen firsthand how this feature can save developers time and effort. And did you know that many UI elements now automatically convert from iOS to macOS? It’s like magic! I’d love to see more devs take advantage of this feature. Great post, as always! 😊
I’m def stoked to see Apple makin it easier for devs to port ipad apps to mac! The copy-and-paste and drag-and-drop support is a total game changer. I also love how UI elements auto convert from iOS to macOS, like Split view and File Browser. It’s amazin how much less work we have to do now Thanks for sharin this awesome info, can’t wait to see what devs create with Xcode 11!